Trying to get access through doors that hadn’t opened in years…
Trying to settle again in my old castle…
Almost song lyrics, yay…
In any case. Welcome back to my blog. It still seems to work and I guess the WP version is so old, that all scripts are invalid these days to hack this site anyways. Today I figured I want to write something about a couple of topics and was unsure whether I want to create public G+ posts or one of those hipster new blogging things. Then again, it feels so comfortable in here, why not just stay?
The opening was announced at 7pm and start of the show at 8pm. When we entered the hall at around 07:50 the stage crew was already preparing everything for Scar Symmetry. So it seemed that we had missed the first band already, which is unfortune.
Behemoth and Devildriver switched places on that show, leaving Devildriver as headliner for the evening.
All in all, it was a nice concert, nothing spectacular, but really good shows. Following some pictures:
Usually I am at rehearsal with my band on Sundays around this time, but as my feet is still hurting (rather embarrassing story), I thought it is time again to write a blog entry. So this one is going to talk about my band Tokks Voitto.
Basically we have two new big news:
Moritz joined the band. He’s a bass player who recently moved to Berlin. So far he has joined two rehearsals and things look promising.
I have started to play as a keyboarder in the band.
Wait? Keyboard? But you were the drummer? Well, correct. You might remember some older blog entry about Akira Jimbo, and how much I am fascinated about him and his idea to enhance the rhythm section by MIDI interfaces and triggers to get more influence on the music itself. This is what we are doing now as well. Due to the fact that we were missing some easy strings occasionally in the songs, we wanted to achieve this, but in a way where we can also play it on stage. The easiest way is to get a keyboarder and let him play the stuff. Admitted, that is the easy way. But musicians evolve and so do their egos. We had ended in a situation where the keyboarder wanted to actually play stuff, which is not, what we are after.
Thus we came up with the idea of using my DTXplorer drumkit and place it to the left of my regular set. I had to move my left China a little bit more up high, but this seems to work out, as I only used it for effects or regular forth playing.
In case you’re interested, here are some pictures:
Furthermore, here’s a video shot and shared via the Ovi service:
Unfortunately I do not have any sounds to share yet. I will try to prepare some for the next blog.
Does it do anything? No currently not. Clicking on new causes it to crash inside some SQL code. But the port has been fun so far and basically is a perfect example of getting stuff to another platform (which I did before more than once, though I seldomly ported something to Windows yet). Usually you need to take care of dependencies and try to get those running first. It even gets more complicated, when you use a different compiler.
Above version is done with the Microsoft compiler, but unfortunately libofx is designed for MinGW in best case. Both have different ways, when it comes to exporting symbols. GCC usually exports everything, while msvc demands specification on this topic. Using static linking helped for now. Never the less, libofx needed some patches and it depends on OpenSP again, which needed to get some care as well. Well, not the lib itself, the included Windows makefiles are for Visual Studio 6 currently and they include some weird configuration like author names as namespaces and such.
What needs to be done next
Get the emerge stuff cleaned up and committed
Get the patches upstream
Get Skrooge actually do something
Thanks to Patrick for his IRC-assistance and Guillaume for his pointers and help so far.
After all these musical entries, time to blog about some development…
Finally managed to have a little bit of time to check on KDE/Windows again. After lots of work done by the people on the project it is now possible to compile it on Windows 7, which gives me the oportunity to start coding.
Here and here you can see rather small commits, but hey it is a start at all, right?
What else to tell… I have a new notebook. Well, new… it’s a few weeks old by now, which with todays technology steps makes it old already…
Once again a musical entry, one might complain. I have to admit, that I am currently very much into music and playing around with our songs. Potentially I am tempted to join a weekend course or such on producing, as I am far too much a novice to handle my Cubase. And I am afraid that upgrading to a new version won’t help me in this situation
Anyways, it happened that I received MIDI files from our guitar players to play around with our Song4. Of course I was not thrilled to listen to it using the Microsoft GS Wavetable. Consequently I searched the web for free guitar VST instruments and found this one.
Basically Independence Free is a 2GB huge sample collection providing lots of stuff, including guitar instruments. The sortiment offers far more versions, but these are commercial and I was not willing to invest money right now.
Starting with the Intro of our fourth song, I was fairly surprised by it, take a look:
Also open fourths sound really nice
Unfortunately, we are not making slow rock. Lets cause the simulator to stresstest a little bit. If you play faster you loose a lot of quality, here’s one faster part of the song:
As you can hear, it already starts to give you an old-school Atari impression. But that is ok, as it is a free tool. I was more shocked when the following happened:
Guitar Hero players might remember that sound (at least it reminds me of it). It’s not wrong played notes, the sampler simply cannot handle that many notes! Now, as some of you know I have a QuadCore machine and thus I am used to software working fluently, but maybe that sampler does not support multithreading. “Ouch”! It does! The preferences allow you to specify the amount of cores it should use. Additionally the disk I/O is almost zero, so that cannot be a reason either. The only hardware-specific reason I could think of is my soundcard. I am still using an onboard HDA chip, which is of limited functionality, but fullfilled my needs nicely so far.
For those of you, who are keen to know, what this part was actually supposed to be, here’s a synthesized version of DVS Guitar, another free instrument provided by DreamVortex.
So, what’s the result of this? We’re too fast for music production? Hm… I think I can go to bed with this wishful thinking now…
Though I was asked to blog about leaving projects and reasons, I won’t. Sorry to disappoint you frank
To give you some general updates, I have started another musical project, which might be interesting for some of you. We are waiting for people to join the Open Death project. As far as I can tell some folks already stated interest and hopefully we will be able to keep you updated. Even if you are not a musician, this is your chance to create music as you like it, well…. given the fact you like Death Metal…
To sum up, I found a very cool link. Unfortunately it is in german, but having a look at the pictures will give you an impression about this extremely great hobby, which is building your own drum pedal. Actually it is a double bass drum pedal and the final result really looks awesome. Also following the milestones in between is totally cool, so have a look here.